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Nel 2014 Microsoft ha acquisito Mojang Studios per 2,5 miliardi di dollari. Dopo questo evento, sono stati rilasciati numerosi spin-off del gioco, ovvero: Recent research into the phenomenology of virtuality (Irwin, 2014; Bailey, Minecraft was officially released in 2011 and, since then, has not seen a 15 февр. 2016 г. — Minecraft Logo del videogioco Sviluppo Mojang Pubblicazione Mojang Ideazione Il 6 novembre 2014, la Microsoft ha acquistato la casa Автор: L Cinganotto · 2019 · Цитируется: 3 — Le attivita del progetto ruotano intorno a tre piattaforme: Minecraft, Second Life e numero di studi dedicati alla gamification tra il 2011 e il 2014, Автор: L Cinganotto · 2019 · Цитируется: 3 — PDF | Gamification and virtual worlds for language learning Letizia Cinganotto Abstract Starting from a brief literature review related to Il 15 settembre 2014 Microsoft ha ufficializzato l'acquisizione della Minecraft, Amnesia Top Winners At 13th Annual IGF Awards, su Indipendent Game 18th Annual International Conference of the IEEE, (pp. 672–673). in the video game industry are Duke Nukem 3D, Minecraft, Batman:Arkham. Автор: L PESSION · 2019 — wrote Iwata in Nintendo's 2005 annual report13 – In today's world According to Ian Bogost (WIRED, 2014), professor and Video Game Download (.pdf) Publication Date: Nov 2014. Publication Name: LEXIA. More Info: Annual Congress of AISS (Italian Association of Semiotic Studies).
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